ArchiTech
simulates computer-aided design tools used by real-life architects. Using ArchiTech, students
create and analyzing floor plans of a one- to three-story buildings.

The software maintains information about the scale of the drawing, which students must apply in order to make decisions about the sizes of the rooms they are building and the furniture objects they are creating on the screen.

Parameters can be manipulated that
affect the costs to build and heat the proposed design, such as the internal and external temperatures, and the thickness of the insulation in the walls, windows, and roof, along with the area, perimeter, and volume of the building itself.


Architech is a major tool for 2 significant curriculum projects:

The Antarctica Project


Designing a Dream Home





HabiTech
is a population modeling software environment. Simulations can be created to model a single population over time, such as guppies in a fish tank, as well as a more complex relationship between multiple populations, such as wolves and caribou in Alaska. Functions which might cause a population to increase or decrease are births, deaths, immigration, emmigration, or some other student-defined function. In the model, these changes in population occur at certain predictable frequencies, such as every year, every season, or perhaps even every minute, depending on what the model is representing. The changes in population over time can be tracked in "animation" mode, which allows the students to follow along as values are substituted into their equations, in a tabular format, which lists the values (total number, births, deaths, etc.) at each time interval, or on a line graph, which vividly displays the differences between linear and exponential growth.

Habitech is featured in the following projects:


Guppies


Wolves and Caribou





Coding Toolbox
allows students to use shift cipher, function, matrix, analysis, and compression tools to develop and test privacy and efficiency codes.

Coding Toolbox is used in these projects:

Compression Codes

Privacy Codes






Mapper
is kid-friendly Geographic Information System (GIS), a software tool combining computer mapping, databases, spreadsheets, graphing, and statistical analysis. Mapper layers geographic information on top of PICT files. For example, students can scan in a PICT of a map of their town and build a layer of points for schools, lines for streets and regions for parks. The map has a scale which relates distances on the map (in inches or centimeters) to "real-world" distances (feet, miles, meters, or kilometers). The map also has a coordinate grid system for locating points on the map. The Mapper database maintains attribute information about each of the objects drawn on each layer of the map. By classifying data and building queries, students can solve problems using different visual representations of data on the map

Mapper software is used in the completion of the following projects:

Excursions

Environmental Justice

 


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